The Metaverse: An Emerging Environment for AI-Powered Crimes – Social Engineering as a Case Study
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Abstract
The metaverse is an internet-based virtual three-dimensional environment where registered users who have created an avatar can actually enter with full consciousness, feeling, awareness, perception, and emotions into a multidimensional environment. They have a life in this environment that exists differently from their real life. At the same time, they can enjoy and suffer, feel different pleasures, converse, and enjoy and experience pleasure and satisfaction for their senses and emotions. fairly realistic life experiences.
the metaverse is more than a place for gaming and fun; it is an arena where people can use blockchain technology and large-scale virtual world technologies to participate in activities such as: Virtual assets and digital currency help make a nation a destination of choice for business and investment. It has become more appealing to hackers and thieves who use it to participate in things that would be painful and are prohibited in the real world.
Social engineering crimes depend only on the temptation and ambiguity of the metaverse as well as on the effectiveness of social engineering methods in constructing untrue narratives. keeping in mind the deficiencies of current juridical systems in regulating these digital worlds and the ineffectiveness of conventional artificial intelligence protection strategies in offering users privacy protection.